After 3 days fighting with the configuration of my classes and optimization of the code I finally have Normal Maps and Transparency per material, I wrote a small switch for the shader selection, now materials will draw with either material color (no texture), Texture (Normal Optimization in Maya) or Normal Mapped, next step: Specular Mapping and Load models by scripting.
Yo soy Alberto y ese ha sido mi post.
Happy Codding!
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