Finally the program is loading models and displaying them in DirectX, right now the thing is only displaying a single texture per model and only a single model per run, but still I don't have hard-coded models anymore, say good-bye to cubes.
This is only loading normalized obj files so far (triangulated, with uv and normal data, without groups and materials) and no animations whatsoever as I still don't really know how to create a proper buffer for indexes and other stuff,
Yo soy Alberto y ese ha sido mi post.
Happy Codding!
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