2012/07/27

12/07/27 Super Meat Boy / Limbo

Having spent more than 50 hours on the project this week I decided to take a break from everything and do some things that I have been procrastinating, first of all both my Mac has now Snow Lion and the iMac has its deserved Windows 7 partition, I can finally test my programs here, and what better way to test the windows partition than with some cool games =D

I started playing Super Meat Boy again, though its a cool game, I could just play the first world again without feeling repetitive, I'm not done with it, but at least I was at level 4 on the other machine. This game is great, and the balance between speed and timing is crucial, but still there are times that you need to go sloooow. Great platformer if you have just a couple of minutes.



But the icing of the cake of today was Limbo, that thing is great and reminded my why I'm on the graphics track of my Masters, though the graphics are all high-contrast (black/white) and the whole thing seems to be in 2d graphics only, the environment this game gives is great, there is no music whatsoever (maybe just splashes here and there) and the game is really short, but it is so inviting. If you ask me whats is the story about I would quite honestly couldn't come with a straight answer, it is about being in a limbo maybe? But what makes this game great is not just the beautiful shaders, nor the play type, is the fact that everything you do within the game is meaningful, you do feel that you accomplished something while you solve a puzzle, overall is a great experience and a must in your collection.



Yo soy Alberto y ese ha sido mi post. Happy Codding!

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