2020/02/25

Retarget Animations from mixamo


For this part of the process, I've been going through tutorials on how to retarget animations from different sources into UE4.


The most important challenge here was that the Mixamo character is not of the same height and it was missing a root joint which makes it hard for UE to compensate the animation.

There are a couple of settings that one has to go through in order to fix these issues and I will be making a video tutorial soon.

Yo soy Alberto y ese ha sido mi post. Happy Codding!

2020/02/16

Current Generation Game Engine Animation Systems

I have not written in here for a LONG time, I will be doing some research on a topic that is really interesting to me: Animation Systems.

My goal is that for the next couple of months I'll do as much research as possible about this topic, in particular for the Unreal Engine. The current version for UE4 is currently 24.1 which is where any samples made for these publications will be created and added to the following repo:

https://github.com/labigm/UE4AnimSystems

I will be taking a look at different systems the engine already implements, like Animation Retargeting and Physical Animations.

Yo soy Alberto y ese ha sido mi post. Happy Codding!