I'm currently busy translating code to use on the latest version of the DLL from spanish to english, so far I have animations and hierarchy working, after this I'll need to change the drawing cycle.
So busy busy busy :)
Yo soy Alberto y ese ha sido mi post.
Happy Codding!
2012/09/21
2012/09/09
12-09-09 Silent Hill Downpour
So, this is a difficult one, I've always liked Silent Hill series, and so far I've only read bad reviews about this game.
I've only play like the first hour of game play and to be fair I like it a lot, I'll keep on playing it so this might not be the best time to write a comment about it, but in all fairness, with all the work I have to do this week I might forget latter.
Silent Hill its been always about the environment feeling more than the survival theme first Resident Evil Games had, advanced Silent Hill player may not even need to kill a single monster throughout their runs, and regarding environment this game has it, my only complain about it so far, would be the rocks on the first level in real world, they seem... awful... but once you've jump to other world the transition is smooth and the walls are really pretty (Silent Hill style pretty that is). A new concept (at least for me) in this game is the "being chase by a thing" feeling, I don't recall any other instance in any Silent Hill game in which you need to scape from something for an extended period of time, in this one, there is "a thing"(it doesn't have a form) chasing you, and the programers even game us the awesome ability to press L1 and while running in the opposite way still appreciate the "wormhole" that is behind of you.
So far I've collected various stones and wood pieces with nails to be used as clubs, but I've havent keept any, so I'm assuming all weapons can be destroyed... A feature that I hate... I know in real life things tend to brake if you smash them around... But Silent Hill *thankfully* is not real!
I'll keep you posted, Murphy has a lot to uncover for now.
Yo soy Alberto y ese ha sido mi post. Happy Codding!
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