For this part of the process, I've been going through tutorials on how to retarget animations from different sources into UE4.
The most important challenge here was that the Mixamo character is not of the same height and it was missing a root joint which makes it hard for UE to compensate the animation.
There are a couple of settings that one has to go through in order to fix these issues and I will be making a video tutorial soon.
Yo soy Alberto y ese ha sido mi post. Happy Codding!

