I restructured the way materials are applied to the model, they are not object dependant now (at least not structurally speaking) and therefore I'm able to just create a new material and apply it to any object within a group, this way I can create instances of the model that use all the buffer information but renders it with a different material (Ken-Ryu style) saving a lot of loading time and best of all, memory. I haven't finish the Instance class, but I've been here since 8 am, I deserve to rest!
Yo soy Alberto y ese ha sido mi post.
Happy Codding!
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