2012/07/19

12/07/19 Optimization

The modes are loading way faster but most importantly I'm no longer creating buffers every draw call but once at the beginning of the program, and then releasing the unnecessary information, this is coming great, now I have to write a better shader to draw this materials, because they look awful.

The other thing I need to do is manage the different exceptions an OBJ file could throw at the loader, so far this is limited to normalized obj files (triangulated non-index-negated faces with normal and uv information) I may not try to fix these files as Maya or Blender can easily normalize them and to be honest I don't see the point, but what I do want to try is resolve the way maya send the group information regarding the hierarchy of a group.

This image is of a model that has 9 different materials (with different textures) applied to:



Yo soy Alberto y ese ha sido mi post. Happy Codding!

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