Its 3:30 in the morning so I'll be brief.
I just finished normal mapping and transfer mapping, this lets the shader draw specular highlights given a map, and Transfer Mapping lets the shader has two textures combined in a single one in accordance to a 3rd texture description, that is, when white, the first texture is draw for a pixel and when black the second one, and all shades in between.
I also improved the way the shader is called on each draw cycle so its mo efficient.
I'm almost done with the Direct X part.
Yo soy Alberto y ese ha sido mi post.
Happy Codding!
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