2012/08/05

12/08/05 Specular Mapping and Transfer Mapping

Its 3:30 in the morning so I'll be brief.

I just finished normal mapping and transfer mapping, this lets the shader draw specular highlights given a map, and Transfer Mapping lets the shader has two textures combined in a single one in accordance to a 3rd texture description, that is, when white, the first texture is draw for a pixel and when black the second one, and all shades in between.

I also improved the way the shader is called on each draw cycle so its mo efficient.

I'm almost done with the Direct X part.




Yo soy Alberto y ese ha sido mi post. Happy Codding!

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