So I was avoiding vectors at all cost... but decided to try them... for the sake of trying them, the result: 100 Model running on the screen at real time, The thing is... even-though vectors tend to be slow for accessing data... in my engine data is only saved as reference in the structures, everything is run from the GPU and therefore there are no bottle necks as often.
Here is an image:
Yo soy Alberto y ese ha sido mi post.
Happy Codding!
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