Using textures in fbx is not as straight forward like one may wish, FBX SDK makes the parsing of the file pretty easy, but translating the information to my own system was not an easy task.
I used the "tutorials" included in the sdk, unfortunately my setup makes it impossible to debug the code so I cant go line by line checking whats going on in the scene. In particular "C:\Program Files\Autodesk\FBX\FBX SDK\2013.3\samples\ImportScene" is a pretty comprehensive example of what to do regarding different structures.
I wasn't able to create a screenshot of this particular progress but at last I'm reading materials and textures from the file, right now I have a completely loaded scene on the program, with materials and textures, hierarchy and it doesn't even need to be triangulated anymore, next step: Animations.
Yo soy Alberto y ese ha sido mi post.
Happy Codding!
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